Cover up

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Blender render of character modelling WIPHair today? Unfortunately not. I thought it would be much more useful to model the loin cloth first as it gives a better idea of the final look of the character’s body. Now it will be much easier to model the hair to the correct size and proportions to go with the rest of the character.

As of now, I plan on assigning the cloth model to the main character armature. I expect that with some clever assigning of vertices, the cloth should deform in keeping with the rotation of the limbs – at least in an acceptably comic way. Now there is really no modelling left to complete other than the hair. So, perhaps I can safely say, on with the hair?


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