It’s cooler in the shader

It's cooler in the shader

The materials and shader settings are now done, barring any unforseen tweaks and adjustments required as this project progresses. The hair has been made a little translucent, and specularity and translucency are set to vary between the fringes of the object and it’s central surfaces, using a gradient/blend texture to provide the template for the […]


Cover up

Cover up

Hair today? Unfortunately not. I thought it would be much more useful to model the loin cloth first as it gives a better idea of the final look of the character’s body. Now it will be much easier to model the hair to the correct size and proportions to go with the rest of the […]