organic modelling
Your own two feet
The feet are complete. I’ve tried to keep the mesh as light as possible, but some areas are bound to be heavier simply because there is more form to describe. The feet are on the dense side, but I have tried to compensate by keeping the toes as simple cuboid shapes. Since animated deformation of […]
The techman
Another project is born, and hopefully this one will be completed :). I had this idea for a character whom I want to use in an animation eventually, but also in some hopefully “great” shots. This sketch was done a few moments after the idea initially struck. It’s a reasonably simplistic character, because I’m ignorant […]
Snailshead peak
After a long sabatical, I have returned to the basics – read the Blender manual and strengten your basics. Being too distracted by Weekend Challenges over the last few months, I desperately needed to get back to learning everything there is to know about Blender rather than trying to get out quick fixes to random […]
Taking stalk
The head is done (well… not quite but sort of). The neck must go on. Since I started this model as a sculpting project from a basic geometric form, rather than a proper animatable face-loop structure, there were some things to clean up before moving away from the spherical head. For a neck, the head […]
I don’t have a head for this sort of thing
It seems that I am always attracted by the themes thrown at the Blender community by the weekend challenge over at Elysiun. It also seems that I don’t yet have the speed and familiarity with Blender’s tools required to convert my grandiose ideas for weekend challenges into reality within the stipulated time. But, never look […]