Hellish calisthenics

Hellish calisthenics

Once more inspired by the weekend challenge at Elysiun, I set out to model this devil – the topic is When hell freezes over. This is my first attempt at modelling anything close to being humanoid. Since I wanted to finish quickly rather that make it detailed, I worked from basic geometric forms, manipulating them […]


The moth takes wings

The moth takes wings

Finally I tackled the wings. As far as modelling was concerned, they were much simpler to achieve than the body, but they needed an armature setup to make them poseable. Hence, they came last. Using the references I had collected, I came up with a flat shape for the wings. It would have been easier […]


Signal processing

Signal processing

My work on the moth continues. After completing the limbs, my next challenge was the antennae. This would have been a simple matter if all I wanted were single curved tendril-like antenna. But I had my sights set on something more complex. Some of the photos of moths I used as reference, showed some filamentous […]


There’s a bug in my system

There's a bug in my system

While I was experimenting with the Fiber script, I came across the latest Weekend Challenge (#77) over at Elysiun. I am definitely not quick enough with Blender to try my hand at one of those yet, but #77 had an insect theme to it, and that lead me to think of modelling and insect to […]


Ivory symphony

Ivory symphony

At long last I have started reading through the Blender 2.0 Manual. I got to the Mesh Modeling chapter and worked through it. Learnt a lot of new information I wasn’t aware of before – resizing an object disproportionately being one (click on the middle mouse button when resizing). Some of these editing features are […]