Cover up

Cover up

Hair today? Unfortunately not. I thought it would be much more useful to model the loin cloth first as it gives a better idea of the final look of the character’s body. Now it will be much easier to model the hair to the correct size and proportions to go with the rest of the […]


Your own two feet

Your own two feet

The feet are complete. I’ve tried to keep the mesh as light as possible, but some areas are bound to be heavier simply because there is more form to describe. The feet are on the dense side, but I have tried to compensate by keeping the toes as simple cuboid shapes. Since animated deformation of […]


The techman

The techman

Another project is born, and hopefully this one will be completed :). I had this idea for a character whom I want to use in an animation eventually, but also in some hopefully “great” shots. This sketch was done a few moments after the idea initially struck. It’s a reasonably simplistic character, because I’m ignorant […]


F1 challenge 2004

F1 challenge 2004

Woah! Nearly two months of silence on this blog. Didn’t realize it as I was busy sharpening my 3D claws. I am currently working on the Blender F1 Challenge 2004. The image attached was not to my total satisfaction but I submited it to meet the May 7th deadline. Now there is an extension till […]


Snailshead peak

Snailshead peak

After a long sabatical, I have returned to the basics – read the Blender manual and strengten your basics. Being too distracted by Weekend Challenges over the last few months, I desperately needed to get back to learning everything there is to know about Blender rather than trying to get out quick fixes to random […]


The orrery

The orrery

It had to happen one day, and it finally has. After all those images ‘inspired’ by the Elysiun Weekend Challenge, I have finally managed to complete the execution of an idea within the deadline. šŸ˜€ The topic this week was ‘jewels’, with a stipulation that raytracing be used in the image. For some reason the […]


Taking stalk

Taking stalk

The head is done (well… not quite but sort of). The neck must go on. Since I started this model as a sculpting project from a basic geometric form, rather than a proper animatable face-loop structure, there were some things to clean up before moving away from the spherical head. For a neck, the head […]