The techman

The techman

Another project is born, and hopefully this one will be completed :). I had this idea for a character whom I want to use in an animation eventually, but also in some hopefully “great” shots. This sketch was done a few moments after the idea initially struck. It’s a reasonably simplistic character, because I’m ignorant […]


The orrery

The orrery

It had to happen one day, and it finally has. After all those images ‘inspired’ by the Elysiun Weekend Challenge, I have finally managed to complete the execution of an idea within the deadline. šŸ˜€ The topic this week was ‘jewels’, with a stipulation that raytracing be used in the image. For some reason the […]


Taking stalk

Taking stalk

The head is done (well… not quite but sort of). The neck must go on. Since I started this model as a sculpting project from a basic geometric form, rather than a proper animatable face-loop structure, there were some things to clean up before moving away from the spherical head. For a neck, the head […]



And hell froze over

And hell froze over

After a long absence, here it finally is. That historic moment when Hell froze over! This is my first scene involving my own humanoid model. The model is exremely flawed, and any modifications from the default pose have some pretty ugly results at the joints, but it was fun posing him anyway. A big thank […]



Hellish calisthenics

Hellish calisthenics

Once more inspired by the weekend challenge at Elysiun, I set out to model this devil – the topic is When hell freezes over. This is my first attempt at modelling anything close to being humanoid. Since I wanted to finish quickly rather that make it detailed, I worked from basic geometric forms, manipulating them […]