Mental note 001

Mental note 001

I submitted an image for last weeks Weekend Challenge over at Elysiun. I was thinking of putting it up on this blog when I realised that I have not recorded my previous two etries into the WC either. So here, for my own reference more than anything else, is a list of my last three […]


Waveform

Waveform

It goes without saying, that I have once again been away from this blog for a long time. This armaturing and posing was done a couple of weeks ago, but sheer procrastination has kept me from posting it here. I really must try to post more regularly. Anyway, better late than never, and at least […]


It’s cooler in the shader

It's cooler in the shader

The materials and shader settings are now done, barring any unforseen tweaks and adjustments required as this project progresses. The hair has been made a little translucent, and specularity and translucency are set to vary between the fringes of the object and it’s central surfaces, using a gradient/blend texture to provide the template for the […]


The orrery

The orrery

It had to happen one day, and it finally has. After all those images ‘inspired’ by the Elysiun Weekend Challenge, I have finally managed to complete the execution of an idea within the deadline. šŸ˜€ The topic this week was ‘jewels’, with a stipulation that raytracing be used in the image. For some reason the […]


And hell froze over

And hell froze over

After a long absence, here it finally is. That historic moment when Hell froze over! This is my first scene involving my own humanoid model. The model is exremely flawed, and any modifications from the default pose have some pretty ugly results at the joints, but it was fun posing him anyway. A big thank […]


Lepidoptera Redux

Lepidoptera Redux

The moth is revisited, and so soon too. Based on some very helpful comments I received on Elysiun (here), I decided to revise the previous render. Plus the exciting sneak peak at a new version of Blender with a new native hybrid ray tracing engine, seduced me into trying the new ray-traced shadows. The change […]