Logologoloco

Logologoloco

I seem to be going through a “let’s do a logo for this community project” phase. Just an observation, and not a complaint, because I’m a staunch supporter of the the “Open” movement and am glad that this is one way for me to do my bit. My latest cause is the Open Clip Art […]


Header up

Header up

I have used Blender for professional work before, so I though it was only right to use Blender when illegal_ops put out an open call for a logo for a new Blender community site, BlenderCG.com. The logo is now up on the site as the header/masthead. It’s a new site built to provide many Blenderheads […]


Waveform

Waveform

It goes without saying, that I have once again been away from this blog for a long time. This armaturing and posing was done a couple of weeks ago, but sheer procrastination has kept me from posting it here. I really must try to post more regularly. Anyway, better late than never, and at least […]


Black robe

Black robe

Once again I return to Inkscape for my 2D art fix. This software’s Bezier curve editing features are truly amazing – not necessarily the most powerful but simply very easy to get comfortable with. This began as an experiment in monochrome vector art. I started with no plan or image in mind. I drew the […]


Lotus nymph

Lotus nymph

My new site should have more of my work, better work, and also more varied work. Illustration is one of my main areas of interest, and something I want to diversify into after doing a lot of hardcore graphic design for many years. 2003 presented me with many opportunities to hone my illustration skills including […]


Lepidoptera Redux

Lepidoptera Redux

The moth is revisited, and so soon too. Based on some very helpful comments I received on Elysiun (here), I decided to revise the previous render. Plus the exciting sneak peak at a new version of Blender with a new native hybrid ray tracing engine, seduced me into trying the new ray-traced shadows. The change […]


Slice and dice

Slice and dice

Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes […]