Follicular foible

Follicular foible

With this hair, I thee complete … well, modelling at least. I’m pretty happy with the result. The hair is wild and wanton enough while maintaining the comic stylisation of the character. The very apparent surface polygons I have left in on purpose, because I think it adds a good deal of techiness to the […]


Your own two feet

Your own two feet

The feet are complete. I’ve tried to keep the mesh as light as possible, but some areas are bound to be heavier simply because there is more form to describe. The feet are on the dense side, but I have tried to compensate by keeping the toes as simple cuboid shapes. Since animated deformation of […]


High fiber diet

High fiber diet

I can never stick to reading and working through manuals continuously for long periods of time. So, to continue my exploration of Blender I decided to try out something totally different. One of Blender’s greatest features is that it can be scripted with Python to add features that are not built in. The script that […]