Cool Paper Airplanes and Warm Afternoons

Cool Paper Airplanes and Warm Afternoons

I remember two books from my childhood very distinctly, both unusual for a child barely learning the mechanics of reading. One was my Mother’s college biology book with exquisite transparencies of the insides of frogs. The other was a glossy book with photographs, specifications, technical schematics and the history of Japanese war planes from the […]


Warning, wet paint

Warning, wet paint

This is just a sneak peak of my progress with the texturing of this model, hence the medium sized image and no bigger version. I’m having problems with distortions of the texture on the wings because of taking the easy way out with that part of the model. I am quite sure extruding the curve […]


Slice and dice

Slice and dice

Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes […]


The moth takes wings

The moth takes wings

Finally I tackled the wings. As far as modelling was concerned, they were much simpler to achieve than the body, but they needed an armature setup to make them poseable. Hence, they came last. Using the references I had collected, I came up with a flat shape for the wings. It would have been easier […]