It’s cooler in the shader

It's cooler in the shader

The materials and shader settings are now done, barring any unforseen tweaks and adjustments required as this project progresses. The hair has been made a little translucent, and specularity and translucency are set to vary between the fringes of the object and it’s central surfaces, using a gradient/blend texture to provide the template for the […]


Moth ado about nothing

Moth ado about nothing

When we last saw our hero he was wrestling with a whole battalion of rebellious triangular polygons. The ‘tris’ seemed to be sabotaging the great UV texturing experiment, or was that just a red herring? Our hero was soon to find out. Now, on with the story … ahem … I have spent the last […]


Slice and dice

Slice and dice

Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes […]