And hell froze over

And hell froze over

After a long absence, here it finally is. That historic moment when Hell froze over! This is my first scene involving my own humanoid model. The model is exremely flawed, and any modifications from the default pose have some pretty ugly results at the joints, but it was fun posing him anyway. A big thank […]


Reflecting on a puddle

Reflecting on a puddle

I finally managed to get an environmental map working in Blender to make a reflective object. I found the standard tutorial for envmaps to be a little confusing, but this (scroll down) proved to be very useful in providing a simple series of steps for the basic effect. I still need to explore multiple recursive […]


Cliff Dweller

Cliff Dweller

I’m finally getting into doing some tutorials in Blender. I was browsing around and this mesh based terrain modelling technique caught my attention. It could be done with only blender and didn’t need to involve fractal height maps, so I gave it a whirl. Manipulating complex organic organic meshes is surprisingly un-daunting in the Blender […]