3D
Slice and dice
Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes […]
The moth takes wings
Finally I tackled the wings. As far as modelling was concerned, they were much simpler to achieve than the body, but they needed an armature setup to make them poseable. Hence, they came last. Using the references I had collected, I came up with a flat shape for the wings. It would have been easier […]
Signal processing
My work on the moth continues. After completing the limbs, my next challenge was the antennae. This would have been a simple matter if all I wanted were single curved tendril-like antenna. But I had my sights set on something more complex. Some of the photos of moths I used as reference, showed some filamentous […]
There’s a bug in my system
High fiber diet
I can never stick to reading and working through manuals continuously for long periods of time. So, to continue my exploration of Blender I decided to try out something totally different. One of Blender’s greatest features is that it can be scripted with Python to add features that are not built in. The script that […]
Walking biscuit, twisted metal
My adventures with Blender continue. Only now I have switched over to the eternal work-in-progress Blender Documentation Project, which is being worked on in the same collaborative open-source spirit as the software itself. The reason I shifted over from the 2.0 manual is because of the very attractive first tutorial in this new document. It […]