Margin of Error [Comic]

Margin of Error [Comic]

The third entry into the latest Comic Konga event is here. A good sign since it’s one more than I managed to churn out the last time I took it on. Day 3: Margin of Error, continues with my brown-paper-bag-robot character. He’s proven to be quite flexible and enjoyable so far and his further versatility […]




Cliff Dweller

Cliff Dweller

I’m finally getting into doing some tutorials in Blender. I was browsing around and this mesh based terrain modelling technique caught my attention. It could be done with only blender and didn’t need to involve fractal height maps, so I gave it a whirl. Manipulating complex organic organic meshes is surprisingly un-daunting in the Blender […]