Hellish calisthenics

Hellish calisthenics

Once more inspired by the weekend challenge at Elysiun, I set out to model this devil – the topic is When hell freezes over. This is my first attempt at modelling anything close to being humanoid. Since I wanted to finish quickly rather that make it detailed, I worked from basic geometric forms, manipulating them […]


Lepidoptera Redux

Lepidoptera Redux

The moth is revisited, and so soon too. Based on some very helpful comments I received on Elysiun (here), I decided to revise the previous render. Plus the exciting sneak peak at a new version of Blender with a new native hybrid ray tracing engine, seduced me into trying the new ray-traced shadows. The change […]


Lepidoptera

Lepidoptera

At last it is done. šŸ˜€ The moth needed many more adjustments to its armature but it was worth it. The mist settings helped add some depth and atmosphere, and 2 spots and a hemi light gave it form. This is actually my first planned scene executed in Blender, not counting all the playing around […]


Moth ado about nothing

Moth ado about nothing

When we last saw our hero he was wrestling with a whole battalion of rebellious triangular polygons. The ‘tris’ seemed to be sabotaging the great UV texturing experiment, or was that just a red herring? Our hero was soon to find out. Now, on with the story … ahem … I have spent the last […]


Warning, wet paint

Warning, wet paint

This is just a sneak peak of my progress with the texturing of this model, hence the medium sized image and no bigger version. I’m having problems with distortions of the texture on the wings because of taking the easy way out with that part of the model. I am quite sure extruding the curve […]


Slice and dice

Slice and dice

Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes […]


The moth takes wings

The moth takes wings

Finally I tackled the wings. As far as modelling was concerned, they were much simpler to achieve than the body, but they needed an armature setup to make them poseable. Hence, they came last. Using the references I had collected, I came up with a flat shape for the wings. It would have been easier […]