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August 13, 2004 @ 11:00 pm by Samir Bharadwaj
I seem to be going through a “let’s do a logo for this community project” phase. Just an observation, and not a complaint, because I’m a staunch supporter of the the “Open” movement and am glad that this is one way for me to do my bit. My latest cause is the Open Clip Art [...]
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August 8, 2004 @ 7:40 pm by Samir Bharadwaj
I have used Blender for professional work before, so I though it was only right to use Blender when illegal_ops put out an open call for a logo for a new Blender community site, BlenderCG.com. The logo is now up on the site as the header/masthead. It’s a new site built to provide many Blenderheads [...]
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August 7, 2004 @ 11:11 pm by Samir Bharadwaj
It goes without saying, that I have once again been away from this blog for a long time. This armaturing and posing was done a couple of weeks ago, but sheer procrastination has kept me from posting it here. I really must try to post more regularly. Anyway, better late than never, and at least [...]
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March 15, 2004 @ 11:00 pm by Samir Bharadwaj
Once again I return to Inkscape for my 2D art fix. This software’s Bezier curve editing features are truly amazing – not necessarily the most powerful but simply very easy to get comfortable with. This began as an experiment in monochrome vector art. I started with no plan or image in mind. I drew the [...]
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February 21, 2004 @ 4:53 pm by Samir Bharadwaj
My new site should have more of my work, better work, and also more varied work. Illustration is one of my main areas of interest, and something I want to diversify into after doing a lot of hardcore graphic design for many years. 2003 presented me with many opportunities to hone my illustration skills including [...]
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December 11, 2003 @ 11:49 pm by Samir Bharadwaj
The moth is revisited, and so soon too. Based on some very helpful comments I received on Elysiun (here), I decided to revise the previous render. Plus the exciting sneak peak at a new version of Blender with a new native hybrid ray tracing engine, seduced me into trying the new ray-traced shadows. The change [...]
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December 7, 2003 @ 11:42 pm by Samir Bharadwaj
Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes [...]