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November 17, 2003 @ 9:36 am by Samir Bharadwaj
I finally managed to get an environmental map working in Blender to make a reflective object. I found the standard tutorial for envmaps to be a little confusing, but this (scroll down) proved to be very useful in providing a simple series of steps for the basic effect. I still need to explore multiple recursive [...]
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November 14, 2003 @ 12:32 pm by Samir Bharadwaj
I’m finally getting into doing some tutorials in Blender. I was browsing around and this mesh based terrain modelling technique caught my attention. It could be done with only blender and didn’t need to involve fractal height maps, so I gave it a whirl. Manipulating complex organic organic meshes is surprisingly un-daunting in the Blender [...]
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November 12, 2003 @ 11:58 pm by Samir Bharadwaj
I am not a rank newcomer to the world of 3D graphics. In fact you could say it is the one field I have continued to try my hand at since my first association with computers. Like many today my fascination with computer graphics began with the Amiga. I too have spent countless hours rendering [...]
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@ 1:02 am by Samir Bharadwaj
As stated in the sub-head at the top of the page, this blog was born with two ends in sight: 1) Complete revamp of my web site 2) Thorough knowledge of Blender Why revamp the site? I was pretty proud of my old site (http://samir.shorturl.com/), and I still am. It was coded in raw html [...]