» Learning

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Slice and dice

December 7, 2003 @ 11:42 pm by Samir Bharadwaj  

Began my quest for easy UV texturing in one easy step – unfortunately, there is no such thing. But once again, Python comes to the rescue. I used the obj_io script to export the main objects to .OBJ files from Blender. These files were then opened in UVmapper Classic, a free program that unwraps meshes [...]


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The moth takes wings

December 6, 2003 @ 2:29 pm by Samir Bharadwaj  

Finally I tackled the wings. As far as modelling was concerned, they were much simpler to achieve than the body, but they needed an armature setup to make them poseable. Hence, they came last. Using the references I had collected, I came up with a flat shape for the wings. It would have been easier [...]


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Signal processing

December 5, 2003 @ 2:11 am by Samir Bharadwaj  

My work on the moth continues. After completing the limbs, my next challenge was the antennae. This would have been a simple matter if all I wanted were single curved tendril-like antenna. But I had my sights set on something more complex. Some of the photos of moths I used as reference, showed some filamentous [...]


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There’s a bug in my system

December 4, 2003 @ 12:08 pm by Samir Bharadwaj  

While I was experimenting with the Fiber script, I came across the latest Weekend Challenge (#77) over at Elysiun. I am definitely not quick enough with Blender to try my hand at one of those yet, but #77 had an insect theme to it, and that lead me to think of modelling and insect to [...]


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Walking biscuit, twisted metal

November 28, 2003 @ 1:24 am by Samir Bharadwaj  

My adventures with Blender continue. Only now I have switched over to the eternal work-in-progress Blender Documentation Project, which is being worked on in the same collaborative open-source spirit as the software itself. The reason I shifted over from the 2.0 manual is because of the very attractive first tutorial in this new document. It [...]


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Amphora

November 22, 2003 @ 2:48 pm by Samir Bharadwaj  

This is the result of further explorations of the Blender 2.0 Manual. This scene involves the sword which was modelled using the extrude (E key) function as described in the Mesh Modeling chapter, and also the amphora which was created with a combination of the spin and spin duplication buttons as described in the same [...]


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Ivory symphony

November 19, 2003 @ 6:21 pm by Samir Bharadwaj  

At long last I have started reading through the Blender 2.0 Manual. I got to the Mesh Modeling chapter and worked through it. Learnt a lot of new information I wasn’t aware of before – resizing an object disproportionately being one (click on the middle mouse button when resizing). Some of these editing features are [...]


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