Your own two feet
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The legs are exactly the kind of comic, skinny musculature I imagined. It remains to be seen whether the light mesh holds up well to armature movements. Next in line is the hair, and I expect that to need an independent armature object for it’s movement. Although, the new softbody dynamics features that have found their way into the Blender trial builds might be a better solution, if they are controllable enough. On to the hair!
Samir
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