The techman
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I have begun modelling the character and this is what I have so far. The mesh is meant to remain very basic. The screen shot here is with one level of Catmull-Clark subdivision applied to the object. I will probably up the subdivision for render-time but I’m not sure if I really want this to be a completely smooth surfaced character.
Those ideas will be clarified as this progresses. I hope to post updates here as I model, armature, and pose the character. I don’t expect to use many textures, or at least nothing complex, so that’s one less thing to tackle.
Another project is born. Maybe I need to start paying myself to complete personal projects … that certainly seems to work when I take on freelance work. Damn capitalist education!
Samir
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Satellite Baba beholds the humanoid construct, born in your creative mental habitat, and expectorated onto the public through your creative nostrils, and is pleased on multiple levels: the level of intellect; the level of humour; the level of bhel puri and unstitched mango-yellow shirt-pieces.
BOLO AUM BABA BABY!
nice re. Me Like!
cool ! Wot softare did u use to d this ?????? :rolleyes: