The ghost of Blender past
If you're new here, you may want to subscribe to my Full RSS feed. Thanks for visiting!
My plunge into Blender started a few years ago when I came across version 1.8. I was very impressed by its feature list, and also by its small file size. However, the interface was a bit of a challenge. While I could see that it was actually better than the 3D interfaces I had come across before, I just didn’t have the need or inclination to get into it at the time. Since then I have repeated my forays into the software many times. Mostly this involved going through the Juicy Blender Tutorials yet another time (having totally forgotten everything since the last time), and making some half-hearted attempts to complete excellent tutorials (see image). By the way, I whole heartedly recommend the Juicy Blender Tutorials to anyone getting into Blender. It’s a great introduction.
Finally at the beginning of 2003, I used my usual trick to get to know any new software. I forced myself to make the new software a major part of some real-world project with pressing deadlines. In this case it was the complete print identity for an annual architecture conference, which I was working on for the second time in a row.
Frank Lloyd Wright once said “Space is the breath of Art” . I used this quote as a starting point. Also the theme of the conference was ‘architecture in the new millenium’. I needed to use the traditional concept of space and present it in modern way. While I had grandiose ideas of complex architectural 3D renderings, I was not going to learn that about Blender in the short time I had. So, I needed to come up with a simplification of space presented in a modern way. It was when I was having these thoughts about the idea, and looking around for Blender related information on the net that I saw my first image of the ‘Cornell Box‘. This ‘Radiosity’ look was exactly what I had been looking for. It provided a beautiful sense of space with even the most simple models. I played around with radiosity a lot in Blender, mostly trial and error. I tried various kinds of simplified spaces and objects in them, from spheres to weird abstract floating sculptures (see images).
I finally settled on a sphere because it was the perfect foil for the rectangular spaces I was creating, plus I have a soft spot for rendered spheres. It reminded me of the good old days. :rolleyes:
So this was the final image used as a magazine ad, a folder and a large A1 poster.
This has been my journey with Blender to date. I am currently just playing around with the interface, but I think I should be more organized about it and actually work through one of the manuals available on the site. That’s the plan, the results of which are forthcoming.
If you enjoyed this post, make sure you subscribe to my RSS feed!


No comments yet.