}
Snailshead peak
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The strategy seems to be paying off, because what started out as some more fiddling with the proportional editing tool, and a little tinkering with the various options in the World settings, turned into this pretty decent image. No new raytracing and reflection/refraction tricks here. Just good, solid, plain-old Blender scanline. I wish all software documentation inspired such results.
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:confused:
:confused:
:plain: What’s that? Too foggy, add some more lightning?
:satisfied: Not bad at all, not bad. Add some smoothing though.
A lot of wasted space. The concept itself is pretty good.
kewl