}

Snailshead peak

March 13, 2004 @ 11:51 pm by Samir Bharadwaj  

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Blender 3D render of observatory on Snailshead Peak

After a long sabatical, I have returned to the basics - read the Blender manual and strengten your basics. Being too distracted by Weekend Challenges over the last few months, I desperately needed to get back to learning everything there is to know about Blender rather than trying to get out quick fixes to random topics. I can do that once I’m a Blender genius.

The strategy seems to be paying off, because what started out as some more fiddling with the proportional editing tool, and a little tinkering with the various options in the World settings, turned into this pretty decent image. No new raytracing and reflection/refraction tricks here. Just good, solid, plain-old Blender scanline. I wish all software documentation inspired such results.

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6 Comments »

d00d
2004-03-14 14:13:34

:confused:

 
2423
2004-03-14 14:13:54

:confused:

 
mr3D
2004-03-14 14:15:19

:plain: What’s that? Too foggy, add some more lightning?

 
Dierye
2004-03-14 14:17:16

:satisfied: Not bad at all, not bad. Add some smoothing though.

 
Blade
2004-03-14 14:18:36

A lot of wasted space. The concept itself is pretty good.

 
be
2004-03-15 20:14:32

kewl

 
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