» 3D

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Amphora

November 22, 2003 @ 2:48 pm by Samir Bharadwaj  

This is the result of further explorations of the Blender 2.0 Manual. This scene involves the sword which was modelled using the extrude (E key) function as described in the Mesh Modeling chapter, and also the amphora which was created with a combination of the spin and spin duplication buttons as described in the same [...]


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Ivory symphony

November 19, 2003 @ 6:21 pm by Samir Bharadwaj  

At long last I have started reading through the Blender 2.0 Manual. I got to the Mesh Modeling chapter and worked through it. Learnt a lot of new information I wasn’t aware of before – resizing an object disproportionately being one (click on the middle mouse button when resizing). Some of these editing features are [...]


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Reflecting on a puddle

November 17, 2003 @ 9:36 am by Samir Bharadwaj  

I finally managed to get an environmental map working in Blender to make a reflective object. I found the standard tutorial for envmaps to be a little confusing, but this (scroll down) proved to be very useful in providing a simple series of steps for the basic effect. I still need to explore multiple recursive [...]


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Cliff Dweller

November 14, 2003 @ 12:32 pm by Samir Bharadwaj  

I’m finally getting into doing some tutorials in Blender. I was browsing around and this mesh based terrain modelling technique caught my attention. It could be done with only blender and didn’t need to involve fractal height maps, so I gave it a whirl. Manipulating complex organic organic meshes is surprisingly un-daunting in the Blender [...]


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The ghost of Blender past

November 12, 2003 @ 11:58 pm by Samir Bharadwaj  

I am not a rank newcomer to the world of 3D graphics. In fact you could say it is the one field I have continued to try my hand at since my first association with computers. Like many today my fascination with computer graphics began with the Amiga. I too have spent countless hours rendering [...]


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Flora