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February 11, 2004 @ 5:11 pm by Samir Bharadwaj
It seems that I am always attracted by the themes thrown at the Blender community by the weekend challenge over at Elysiun. It also seems that I don’t yet have the speed and familiarity with Blender’s tools required to convert my grandiose ideas for weekend challenges into reality within the stipulated time. But, never look [...]
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January 9, 2004 @ 11:19 pm by Samir Bharadwaj
After a long absence, here it finally is. That historic moment when Hell froze over! This is my first scene involving my own humanoid model. The model is exremely flawed, and any modifications from the default pose have some pretty ugly results at the joints, but it was fun posing him anyway. A big thank [...]
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December 17, 2003 @ 2:14 am by Samir Bharadwaj
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December 14, 2003 @ 11:08 pm by Samir Bharadwaj
Once more inspired by the weekend challenge at Elysiun, I set out to model this devil – the topic is When hell freezes over. This is my first attempt at modelling anything close to being humanoid. Since I wanted to finish quickly rather that make it detailed, I worked from basic geometric forms, manipulating them [...]
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December 11, 2003 @ 11:49 pm by Samir Bharadwaj
The moth is revisited, and so soon too. Based on some very helpful comments I received on Elysiun (here), I decided to revise the previous render. Plus the exciting sneak peak at a new version of Blender with a new native hybrid ray tracing engine, seduced me into trying the new ray-traced shadows. The change [...]
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December 10, 2003 @ 9:56 pm by Samir Bharadwaj
At last it is done. The moth needed many more adjustments to its armature but it was worth it. The mist settings helped add some depth and atmosphere, and 2 spots and a hemi light gave it form. This is actually my first planned scene executed in Blender, not counting all the playing around as [...]
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December 9, 2003 @ 11:22 pm by Samir Bharadwaj
When we last saw our hero he was wrestling with a whole battalion of rebellious triangular polygons. The ‘tris’ seemed to be sabotaging the great UV texturing experiment, or was that just a red herring? Our hero was soon to find out. Now, on with the story … ahem … I have spent the last [...]