» 3D

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5 Years of 3D Graphics and Blender Rendering

July 7, 2010 @ 11:39 am by Samir Bharadwaj  

This blog was more of a focussed journal when I started the first version back in 2003. At the time my two main missions with the blog were to record my progress as I revamped my site, and for it to be a notebook of my adventures with learning how to create 3D graphics with [...]


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Blender Receives Windows 98 Updates, Dogmatism Ensues

June 9, 2008 @ 5:10 pm by Samir Bharadwaj  

Do you still use Windows 98? Don’t be embarrassed, I still use a trusty Win98SE install on one of my systems and I have no intention of changing it anytime soon. The issue of Windows 98 as a legacy system came up recently when there was report on BlenderNation about a new patch for the [...]


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Mental note 001

August 22, 2004 @ 6:54 pm by Samir Bharadwaj  

I submitted an image for last weeks Weekend Challenge over at Elysiun. I was thinking of putting it up on this blog when I realised that I have not recorded my previous two etries into the WC either. So here, for my own reference more than anything else, is a list of my last three [...]


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Header up

August 8, 2004 @ 7:40 pm by Samir Bharadwaj  

I have used Blender for professional work before, so I though it was only right to use Blender when illegal_ops put out an open call for a logo for a new Blender community site, BlenderCG.com. The logo is now up on the site as the header/masthead. It’s a new site built to provide many Blenderheads [...]


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Waveform

August 7, 2004 @ 11:11 pm by Samir Bharadwaj  

It goes without saying, that I have once again been away from this blog for a long time. This armaturing and posing was done a couple of weeks ago, but sheer procrastination has kept me from posting it here. I really must try to post more regularly. Anyway, better late than never, and at least [...]


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It’s cooler in the shader

July 2, 2004 @ 12:10 pm by Samir Bharadwaj  

The materials and shader settings are now done, barring any unforseen tweaks and adjustments required as this project progresses. The hair has been made a little translucent, and specularity and translucency are set to vary between the fringes of the object and it’s central surfaces, using a gradient/blend texture to provide the template for the [...]


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Follicular foible

July 1, 2004 @ 12:14 pm by Samir Bharadwaj  

With this hair, I thee complete … well, modelling at least. I’m pretty happy with the result. The hair is wild and wanton enough while maintaining the comic stylisation of the character. The very apparent surface polygons I have left in on purpose, because I think it adds a good deal of techiness to the [...]


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