Archive for March, 2004

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Black robe

March 15, 2004 @ 11:00 pm by Samir Bharadwaj  

Comic vector illustration

Once again I return to Inkscape for my 2D art fix. This software’s Bezier curve editing features are truly amazing - not necessarily the most powerful but simply very easy to get comfortable with.

This began as an experiment in monochrome vector art. I started with no plan or image in mind. I drew the shape of the main character’s head, went on the rest of her, and then just filled in a scene to fit. At first I was just trying to create a convincing, well-lit environment, but then I added in the two grey-robed figures and the crystal sphere on the floor to add a little intrigue into the mix.

What is this image about? I could say it is about the repressed emotional entanglements of our individually alienated egos in the modern post-consumerist culture… or I could tell you the truth: damned if I know!
Enjoy.

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Snailshead peak

March 13, 2004 @ 11:51 pm by Samir Bharadwaj  

Blender 3D render of observatory on Snailshead Peak

After a long sabatical, I have returned to the basics - read the Blender manual and strengten your basics. Being too distracted by Weekend Challenges over the last few months, I desperately needed to get back to learning everything there is to know about Blender rather than trying to get out quick fixes to random topics. I can do that once I’m a Blender genius.

The strategy seems to be paying off, because what started out as some more fiddling with the proportional editing tool, and a little tinkering with the various options in the World settings, turned into this pretty decent image. No new raytracing and reflection/refraction tricks here. Just good, solid, plain-old Blender scanline. I wish all software documentation inspired such results.

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