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November 28, 2003 @ 1:24 am by Samir Bharadwaj
My adventures with Blender continue. Only now I have switched over to the eternal work-in-progress Blender Documentation Project, which is being worked on in the same collaborative open-source spirit as the software itself. The reason I shifted over from the 2.0 manual is because of the very attractive first tutorial in this new document. It [...]
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November 25, 2003 @ 4:33 pm by Samir Bharadwaj
How do I present my work? That is always a very complicated question, whether in hard copy or online. A portfolio can be arranged in an infinite number of ways, and an online portfolio can be arranged in an infinite number of ways plus one. Finally it comes down to weighing the pros and cons [...]
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November 22, 2003 @ 2:48 pm by Samir Bharadwaj
This is the result of further explorations of the Blender 2.0 Manual. This scene involves the sword which was modelled using the extrude (E key) function as described in the Mesh Modeling chapter, and also the amphora which was created with a combination of the spin and spin duplication buttons as described in the same [...]
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November 20, 2003 @ 5:20 pm by Samir Bharadwaj
In spite of all that brainwashing about not judging books by their covers, every one of us goes by first impressions at some level. And why not? First impressions are very important, especially on the web. There are two kinds of people on the net today. There are those with broadband connections, who will see [...]
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November 19, 2003 @ 6:21 pm by Samir Bharadwaj
At long last I have started reading through the Blender 2.0 Manual. I got to the Mesh Modeling chapter and worked through it. Learnt a lot of new information I wasn’t aware of before – resizing an object disproportionately being one (click on the middle mouse button when resizing). Some of these editing features are [...]
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@ 10:07 am by Samir Bharadwaj
The next decision to make regarding my new site is the organization of its various part, its structure. While my old site was purely an online portfolio, I want this one to have some real content. I am interested in many things besides the work I end up doing and I would like the new [...]
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November 17, 2003 @ 9:36 am by Samir Bharadwaj
I finally managed to get an environmental map working in Blender to make a reflective object. I found the standard tutorial for envmaps to be a little confusing, but this (scroll down) proved to be very useful in providing a simple series of steps for the basic effect. I still need to explore multiple recursive [...]